![]() ![]() ![]() (HDR)Įfficient spectral sky and sunlight model. Including High Dynamic-Range (HDR) Formatsģ2 bit per component Indigo Image (.igi) output. ![]() Multi-threaded to take full advantage of multi-core CPUs.Įfficiently parallelises over all your computer's cores, and over any other render nodes in the network. Written in SSE-optimised C++ for optimum performance. Reinhard tone mapping for fully automatic tone mapping.Ĭamera tone mapping for accurate simulation of real camera films. Multiple methods for tone mapping a HDR image to a LDR image. Realistic aperture for accurate depth-of-field simulation. Instancing support - A mesh can be repeated in a scene thousands of times with only minor additional memory usage. Rendering parameters, such as material colours, accept arbitrary spectra instead of RGB triplets. Henyey-Greenstein, Uniform, Rayleigh phase functions.Ītmospheric scattering model including Mie and Rayleigh scattering.Īll light transport calculations use spectral colour instead of RGB colour. Wavelength dependent scattering and absorption coefficients. Unbiased multiple scattering - for the ultimate in realistic SSS. Render a single image efficiently across multiple machines - Needs only a TCP/IP network, such as a typical Local Area Network. Incorporating an advanced physical camera model, a super-realistic materials system and the ability to simulate extremely complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualisation. I ndigo is a photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. ![]()
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January 2023
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